Simuline Inc. started
the motion simulator business in 1998
with the release of several
motion platforms and simulator
products primarily for military
and training applications.
Since then, Simuline has expanded its product line to include motion simulator
products for the entertainment
and game industries
and have established itself as a leading company in this
field over a period of several
years.
As the world's game industry is changing fast with the
introduction of new and more
powerful home entertainment
games, the huge arcade game
market's demand for more advanced
and exciting high-tech games
that distinguish themselves
from graphics-only home-use
games is increasing. Simuline
believes that dynamic games
such as racing motion simulators
will become a major product
line that meet the changing
demands of the arcade gaming
industry. Already, Simuline
offers Cycraft, the standard
bearer for interactive motion
simulator games in partenership
with SEGA, the world's leading
arcade game manufacturer. In
addition, Simuline is tirelessly
working to continue offering
more exciting motion based simulator
products for the entertainment
market.
In addition to aggressively serving the entertainment
markets, Simuline will continue
to nurture and build its training
simulator business where Simuline's
roots begin. Simuline
believes it is only a matter
of time before this market blooms
as the advantages in cost, effectiveness,
flexibility, and safety of simulator
training over real equipement
training is obvious in many
areas.
Whether in entertainment
or in traing, Simuline promises
to continue to offer the most
cost effective and high performance
simulator products and solutions.
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